Dev Log #1

The World of a Wanderer is being created little by little. We are going to see some of the first features introduced.

Character

Our character has the ability to move in a 4-direction way, while having a smooth animation. 

We can also interact with objects to get some gold.

Combat

We must defend ourselves, to survive!!!

Pause Menu

Working pause menu, with resume/exit functionalities implemented.

Change Map (wip)

Basic logic to change our character to other maps.

Weapons (wip)

We can unequip & equip weapons. There’s only dual daggers atm with their attack animations.

Combat logic for damage calculation it’s not implemented yet.

Next Patch Preview

  • First house with it’s own map
  • Bug fixes related to object interaction
  • Redesign of first map